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09-15-2009, 07:18 PM
Ok thanks alot for your suggestions
Basically from what ive learned there is no possible way to hide
an "WriteProcessMemory" or any memory alteration within a program
as you can easily rip a WPM without debugging
Possibly what SunBeam may of done instead of cracking it in a debugger
So if im correct Anti-debug protection will protect your source such as
ReadProcessMemory and other code which don't actually leave traces within
the game process..
So e.g. lets say i created an AI BOT people actually would need to crack
my anti-debug protection before they could rip out my ReadProcessMemory
calls etc
Well im going to take my research deeper into how things are cracked in debuggers and
learn about NT Kernel
Once again thanks for all your suggestion
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